3/5/2023 0 Comments Battlefield 6 price“What if the SSD is so fast that, as the player is turning around, it’s possible to load textures for everything behind the player in that split second? If you figure that it takes half a second to turn, that’s four gigabytes of compressed data you can load.”īiggest joke is it’ll be replaced within 12-18 months time for people to speak with wallets I been doing it for years but come on people just play 4 or 5 some more, or don’t but don’t get this Day1 or at all □ wait for the proper next generation versions that aren’t half arsed and still expecting full next gen prices for last gen games. There’s a whole subset of level design dedicated to this world, but still, it’s a giant distraction for a team that just wants to make their game,” Cerny explained. All those twisty passages are there for a reason. “The game is 20 years old, but not much has changed since then. Cerny cites Haven City in the classic adventure game Jak 2. But the end result is that you have levels designed with twisty passages and long, repetitive environments that are there solely to account for load times and to avoid kicking the player to a black screen. “Say we’re making an adventure game, and we have two rich environments where we each want enough textures and models to fill memory, which you can do as long as you have a long staircase or elevator ride or a windy corridor where you can ditch the old assets and then take 30 seconds or so to load the new assets.”Ĭerny says most modern game developers more realistically “chop the world into a number of smaller pieces” to avoid those extra-long elevator rides. Or to put that differently, with a hard drive, the 20 seconds it takes to load a gigabyte can sabotage the game the developer is trying to create,” Cerny said. “The primary reason for an ultra-fast SSD is that it gives the game designer freedom. I'll leave Mark Cerny's own words here so perhaps you'll truly understand. Is that a good visual for you? Imagine the sacrifices of Metal Gear Solid 4 having to run on the ps2, and what would have to be cut back, then multiply that exponentially for the tech of 2021 and realize the sacrifices made will be significant and substantial. What we are getting would be akin to a 2009/2010 ps3 blockbuster, like Metal Gear Solid 4 (2008) being developed to run on the ps2 with it's circa 2000 hardware. What I expect is that in 20, we not be getting games developed for a ps4 that has a tablet cpu from 2012 in it.
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